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Diffstat (limited to 'src/video_core/renderer_opengl/present/layer.cpp')
-rw-r--r--src/video_core/renderer_opengl/present/layer.cpp35
1 files changed, 22 insertions, 13 deletions
diff --git a/src/video_core/renderer_opengl/present/layer.cpp b/src/video_core/renderer_opengl/present/layer.cpp
index 8643e07c6..6c7092d22 100644
--- a/src/video_core/renderer_opengl/present/layer.cpp
+++ b/src/video_core/renderer_opengl/present/layer.cpp
@@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "video_core/framebuffer_config.h"
+#include "video_core/present.h"
#include "video_core/renderer_opengl/gl_blit_screen.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/present/fsr.h"
@@ -14,8 +15,9 @@
namespace OpenGL {
-Layer::Layer(RasterizerOpenGL& rasterizer_, Tegra::MaxwellDeviceMemoryManager& device_memory_)
- : rasterizer(rasterizer_), device_memory(device_memory_) {
+Layer::Layer(RasterizerOpenGL& rasterizer_, Tegra::MaxwellDeviceMemoryManager& device_memory_,
+ const PresentFilters& filters_)
+ : rasterizer(rasterizer_), device_memory(device_memory_), filters(filters_) {
// Allocate textures for the screen
framebuffer_texture.resource.Create(GL_TEXTURE_2D);
@@ -34,12 +36,12 @@ GLuint Layer::ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix,
std::array<ScreenRectVertex, 4>& out_vertices,
ProgramManager& program_manager,
const Tegra::FramebufferConfig& framebuffer,
- const Layout::FramebufferLayout& layout) {
+ const Layout::FramebufferLayout& layout, bool invert_y) {
FramebufferTextureInfo info = PrepareRenderTarget(framebuffer);
auto crop = Tegra::NormalizeCrop(framebuffer, info.width, info.height);
GLuint texture = info.display_texture;
- auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
+ auto anti_aliasing = filters.get_anti_aliasing();
if (anti_aliasing != Settings::AntiAliasing::None) {
glEnablei(GL_SCISSOR_TEST, 0);
auto viewport_width = Settings::values.resolution_info.ScaleUp(framebuffer_texture.width);
@@ -64,7 +66,7 @@ GLuint Layer::ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix,
glDisablei(GL_SCISSOR_TEST, 0);
- if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
+ if (filters.get_scaling_filter() == Settings::ScalingFilter::Fsr) {
if (!fsr || fsr->NeedsRecreation(layout.screen)) {
fsr = std::make_unique<FSR>(layout.screen.GetWidth(), layout.screen.GetHeight());
}
@@ -83,10 +85,15 @@ GLuint Layer::ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix,
const auto w = screen.GetWidth();
const auto h = screen.GetHeight();
- out_vertices[0] = ScreenRectVertex(x, y, crop.left, crop.top);
- out_vertices[1] = ScreenRectVertex(x + w, y, crop.right, crop.top);
- out_vertices[2] = ScreenRectVertex(x, y + h, crop.left, crop.bottom);
- out_vertices[3] = ScreenRectVertex(x + w, y + h, crop.right, crop.bottom);
+ const auto left = crop.left;
+ const auto right = crop.right;
+ const auto top = invert_y ? crop.bottom : crop.top;
+ const auto bottom = invert_y ? crop.top : crop.bottom;
+
+ out_vertices[0] = ScreenRectVertex(x, y, left, top);
+ out_vertices[1] = ScreenRectVertex(x + w, y, right, top);
+ out_vertices[2] = ScreenRectVertex(x, y + h, left, bottom);
+ out_vertices[3] = ScreenRectVertex(x + w, y + h, right, bottom);
return texture;
}
@@ -131,10 +138,12 @@ FramebufferTextureInfo Layer::LoadFBToScreenInfo(const Tegra::FramebufferConfig&
const u64 size_in_bytes{Tegra::Texture::CalculateSize(
true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
const u8* const host_ptr{device_memory.GetPointer<u8>(framebuffer_addr)};
- const std::span<const u8> input_data(host_ptr, size_in_bytes);
- Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
- framebuffer.width, framebuffer.height, 1, block_height_log2,
- 0);
+ if (host_ptr) {
+ const std::span<const u8> input_data(host_ptr, size_in_bytes);
+ Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
+ framebuffer.width, framebuffer.height, 1,
+ block_height_log2, 0);
+ }
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));